Online Worlds: Convergence of the Real and the Virtual by

Online Worlds: Convergence of the Real and the Virtual

Human-Computer Interaction

318 pages missing pub info (editions)

nonfiction computer science science medium-paced
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Description

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Co...

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