Experimental Games: Critique, Play, and Design in the Age of Gamification by Patrick Jagoda

Experimental Games: Critique, Play, and Design in the Age of Gamification

Patrick Jagoda

320 pages missing pub info (editions)

nonfiction computer science design literary sociology informative medium-paced
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In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, ro...

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